One of the magical affinities that are used by characters bearing wands and magical weapons is the action affinity called "obedience". The obedience affinity allows the wielder to converse with the natural world and manipulate the size of an object.
Overview
You can use your imagination and knowledge of science to invent new and interesting ways that "obedience" may work, but for the most part you can break down this affinity into the following uses:
- Animal Domination - you could offer suggestions to or dominate the mind of an animal
- Nature - you could create specific nature-based effects and spells
- Size - you could enlarge or shrink an object
Weapon Buff and Debuff Slots
Can grant powers and offensive spells.
- Buff: Fetching - Grants "friendly" status to non-enemy animals
- Buff: Far Reaching - Doubles the melee attack range of a single melee weapon
Armor Buff and Debuff Slots
Can grant immunities or defensive spells.
- Buff: Beastmode - Grants animal-like physical characteristics, adds 1d6 to damage caused by melee attacks, and sets worn armor modifier to "3" regardless of actual amount of armor being worn. Multiple instances of Beastmode do not stack.
Example Combinations
By themselves, the power of magical affinities can be used for smaller attacks and effects. However, by combining multiple affinities during an invocation you can create very interesting ways to solve a problem or defeat a foe. It's important to know that the following examples are in no way intended to limit the wide variety of combinations you can create, they are simply examples. Consult with your game master to see if two affinities can work together in the way you intend.
- plus "Air" - Obedience full of air could cause a flock of birds to take flight while air full of obedience could pull a grove of trees together to trap an enemy
- plus "Earth" - Obedience full of earth could blind an enemy with pollen while earth full of obedience could enlarge a boulder to hide behind
- plus "Electricity" - Obedience full of electricity could reduce the friction of a wall causing a spider to fall off while electricity full of obedience could turn a flower into a lightning trap
- plus "Fire" - Obedience full of fire could cause an animal to glow while fire full of obedience could protect a single tree from a forest fire
- plus "Water" - Obedience full of water could replenish a dehydrated flower while water full of obedience could "blind" an animal to your presence
- plus "Athletics" - Obedience full of athletics could halt a falling tree while athletics full of obedience could boost a squirrel being chased by a cat
- plus "Blaspheme" - Obedience full of blaspheme could tell you how old a tree is while blaspheme full of obedience could convince an NPC to care for a creature you recently saved
- plus "Blood" - Obedience full of blood could cause a poisonous snake to attack an enemy while blood full of obedience could negate a healing charm
- plus "Demand" - Obedience full of demand could pull an attacking animal off of a victim while demand full of obedience could trick an enemy into sending his minions away
- plus "Obedience" - An affinity can't be combined with itself
- plus "Revelation" - Obedience full of revelation could shrink you down to avoid detection while revelation full of obedience could identify an foreign type of tree
- plus "Theft" - Obedience full of theft could get an animal to open a chest while theft full of obedience could make you appear as if you were a plant
- plus "Truth" - Obedience full of truth could allow a dog to sniff out a false object while truth full of obedience could allow you to grow someone's nose every time they tell a lie
- plus "Web" - Obedience full of web could create a sticky trap while web full of obedience could create a hammock
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