Character Sheets, Pips, and Progression

In every table top game, players record statistics and other information on a character sheet in order to retain all the important details. This keeps the game running smoothly. It is highly recommended that you maintain your character sheet using a pencil and write lightly as these numbers will change often as you level up.

Character Sheets

Character Name
It is highly recommended that you choose a name that works thematically with the theme the game master will be presenting in the story. Shorter names are easier for other players to remember.

Species
"Human" is the default species. If everyone is human, then you don't need to fill this in. However, in some games your GM may give you other options from which to choose.

Height/Weight
Your dimensions will aid your game master in determining whether or not you can fit into tight spaces or how easy it is for your character to scale walls and grab hold of ledges.

Amity and Combat Statistics
Consult the statistics page to see which statistics work for the character you're looking to build.

Currency
Keeps track of the amount of money (credits, gold, etc.) you have to spend on new gear, potions, bribes, property, or magical/unique items.

Maximum Hit Points
This is the highest number of hit points you can have at any given time; it is NOT your current hit point total.

Scratch Paper

Current Hit Point Tracker
Hit points change dramatically both in and out of combat. It is highly recommended that you have extra paper or even a scratch pad to keep track of your current health total.

Currency Tracker
Similarly, in a game with bounties, heavy trading, pickpockets, or other back and forth transactions, you may need a dedicated place to keep track of how much currency you have at any given time.

Character Details
When working with a group of other adventurers, you may want to jot down the other player's names, pertinent details, stuff they find you might want to buy or trade for, and other such details about the other members of your party. You may also want to keep notes (names, quests, etc.) of the various NPCs that you meet along the way.

Inventory
In a game with high volumes of trading or large loot drops, you may need additional sheets of paper to keep track of what's in your backpack.

Maps
To help you keep track of the interior of dungeons, temples, mazes, or other such labyrinthine locations, you may want to keep some paper around to draw personal maps of the places you visit.

To-do List
When playing in a campaign, it could be several days or even weeks between sessions. It's a good idea to write down all the things you'd like to do at the start of next session as a reminder.

Town Actions
While in town, you'll have the opportunity to run a business or get married. You may need to keep track of how many supporting actions you are successful at in order to accomplish some of these events.

Pips

Simply put, upgrading a character is as simple as filling in an empty diamond on a form. Whenever your character gains a level in a particular action or spell, you are said to be given one pip to spend on that action. Of course, at the start of the campaign as well as at the end of each session, your characters get one or more pips to spend on any skill. Since all monsters are derived from player stat sheets, it is important that players remember to inform the game master of their upgrade choices.

Starting the Campaign

At the start of the game, filling out your character sheet creates the character you will use in your game.

  • Choose Proficiency
    As explained earlier, players choose two spell lists. The first list contains the prefix spells and the second contains the suffix spells. Together the chosen prefix and suffix form the proficiency (i.e. Loremaster, Truthbreather, or Nature Champion)
  • Add Pips
    In a campaign, theoretically all characters begin at "level one" with ten pips. Pips can be spent on any of the thirteen prefix spells and any of the thirteen primary actions. They can all be spent on one action or spell (not recommended) or spread across multiple spells/actions
  • Details
    Character Name, Height, Weight, etc. Consult your game master for restrictions and guidelines on filling out these fields on your character sheet.
  • Currency
    Your game master will provide you with the starting currency for your group.
  • Max Hit Point Increase
    After you fill in your combat stats, calculate your maximum hit point level based on the following equation:
10 + (ARMOR STAT LVL * 3)

Training

The characters' hideout may contain training rooms where players can spend currency to upgrade their characters in specific stats. If these rooms don't exist, players may be able to install them by again spending currency.

Progression

There are no experience points in a traditional game of Entwined (though a game master may institute such a system if he or she so chooses). At the end of the exploration phase (after receiving your loot rewards), all players (both present and absent) earn one session progression pip to add to their character sheets in any category.

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